extends State

@onready var animated_sprite: AnimatedSprite2D = $"../../AnimatedSprite"

func enter():
	
	animated_sprite.play("Shoot")
	
func process_logic(delta: float):
	
	await animated_sprite.animation_finished
	state_machine.transition_to("Idle")

func input_logic(event: InputEvent):
	pass

func exit():
	pass
